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Dungeons: The Eye Of Draconus Ativador Download

Updated: Mar 18, 2020





















































About This Game Dungeons the Eye of Draconus is a early 90’s arcade style, one to three player, comedy, retro brawler, with both local and online multiplayer support, complete with mounts; multiple attacks, and varied gameplay, all reminiscent of Battle Toads, Golden Axe and TMNT Arcade. With a variety of enemies filling every stage, boredom is kept at bay as you and your friends battle through a bizarre fantasy world. A hilarious story, complete with cut scenes and fully voiced dialogue sequences. Join Gleobryn the cleric, Rose the thief and Bolax the barbarian as they journey through ancient mountains, fight primitive Kobolds, raid an orkish fraternity and deal with all kinds of crazy characters in, "Dungeons the Eye of Draconus". Key Features: •1-3 player online / local co-op •Hand Painted Backgrounds •Fluid Sprite Animation •Fire Breathing Chicken •Configurable keyboard and 360 controller support •Un-lockable Steam Achievements, Cards and Badges 7aa9394dea Title: Dungeons: The Eye of DraconusGenre: Action, Adventure, Casual, IndieDeveloper:SuckerFree GamesPublisher:SuckerFree GamesRelease Date: 1 Aug, 2014 Dungeons: The Eye Of Draconus Ativador Download This might have been an OK game 20 years ago but it's not 20 years ago. The voice acting is horrible, the combat is overly simplistic and repetitive, and the controls are terrible. This plays a lot like Golden Axe but again this isn't 1990 so there's no excuse for making a game that is worse than the game it's obviously influenced by.. If you are still reading this and you don't have the game then you are missing out on a great adventure.. One of the worst game in my library.Can i have my money back? Guess not.... A top-of-the-slop Golden Axe wannabe.. Very fun, old school, beat 'em up! If you liked Streets of Rage, Golden Axe, or Final Fight, you'll enjoy this! Full review here: http://youtu.be/DWzhBJm2eQ0. worst and gayest game I've ever played. There's absolutely nothing about this game that's even remotely good or worth your time. The dialog and characters are just one bad gay joke after another. The combat is slow and clunky. A 5 year old Autistic kid could slap together a better story while baning their head against a wall. That's pretty much what this game is like, banging your head against a wall, both because it's so bad and you've wasted your time and money on it. That's time you could have used doing something better like taking a dump. This game is so bad you should lose points on your steam profile just for having it in your library.. This game was a fun leap into nostalgic arcade adventures, with wacky characters and scenarios. Play this game. It is like Golden Axe meets Monty Python.. Combating bacteria. Dungeons: The Eye of Draconus (or D:TED for short) is a retro-inspired hack & slash that draws inspiration from Golden Axe, 90s Konami beatemups, and even a little Battletoads (at least the most infamous part). Boasting three playable characters, a multitude of adversaries to slay, and a lot of humor, does D:TED deliver? Well.....You saw the big fat thumbs down didn't you?First off let me start by saying I become a real jerk when it comes to reviewing beatemups, hack & slashers, and similar belt-scrolling games. Some children were raised by wolves, I was raised by arcade machines. I know what to expect out of the genre and I hate it when certain essential elements aren't properly handled.D:TED clocks in at less than an hour, potentially less than 45 minutes if cut-scenes are skipped. This is a good length for an arcade-styled beatemup. This isn't supposed to be Castle Crashers where there are dozens of stages, experience points, and tons of weapons that are +1 here and -1 there. A fair number of bosses have to be contended with, and they require different strategies in order for the player to succeed. Enemy variety is also pretty solid, which is rare for the genre and always welcome.The three playable characters consist of a barely-clothed drunk who angers easily, a thief(harlot?) who swings daggers, and the cleric that throws fireballs and summons a fire-breathing chicken. I didn't know clerics could do that, but I guess it depends on what God they're trying to convince everyone to worship. Whatever the case, this line-up is diverse enough to satisfy any play-style. But now we have to get to the main failing of D:TED. The complete lack of proper mechanics. The life-blood of the beatemup (or any game for that matter) is in the mechanics. It's a catch-all term that accounts for all the rules the game has to follow. Mechanics could be what constitutes the player doing or taking damage, the height and arc of the jump, or determining whether a sword that is swung at two monsters registers a hit on one or both. When the mechanics are faulty, the entire game suffers, and all the good decisions and intriguing game-design in the world can't save it. Basically, all deadly objects don't even have to touch the player to do damage. I've been hit by everything from flying kobold toddlers to rainbow hearts, even though on-screen they weren't even close. I've killed orks despite the blades of my daggers missing them by several feet. A flying boss takes far longer than it should due to constant misses. These occurences add up and the game ceases to be enjoyable. If you're going to play this game I recommend the Cleric. Thanks to his projectiles I don't have to deal with the crapshoot that is the melee-based combat.D:TED has promise, good ideas, and its own unique story and characters, but the execution simply isn't there. I couldn't get any enjoyment out of the game. YMMV

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