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Bright Red Skies Download] [serial Number]

Updated: Mar 18, 2020





















































About This Game Bright Red Skies is a story driven post-apocalyptic tactical turn-based JRPG where you make decisions that affect the story. Embark on a journey as Yarden, the leader of a small group of scouts living in Dosero, a settlement that's struggling to survive. After returning from a mission to see Dosero in ruin, you must decide: travel the wastelands in search of a new place to call home, or embark on a quest for revenge. Tactical turn-based-combatCreate various squad compositions, selecting leaders that complement each otherExplore the vast wastelands of Claraeth Other features: Make decisions that can drastically change the story Side quests Weapons upgrading Cooking Fishing Mini-games! a09c17d780 Title: Bright Red SkiesGenre: Indie, RPG, Strategy, Early AccessDeveloper:Mark ViolaPublisher:Mark ViolaRelease Date: TBD Bright Red Skies Download] [serial Number] bright red sky at night. bright red skies. bright red skies game Monthly Devlog (December 2018): Happy New Year! This is the first devlog of 2019!For December all the abilities have been implemented, the status effects have been added, the map tutorial is complete, and the night-time Pendle scene is finished. Additionally, the UI and visual effects for combat has been greatly improved. Furthermore, when navigating through a town, you’ll now be able to control a character model, instead of the previous method of clicking arrows! Combat Abilities. Monthly Devlog (February 2019): For February, most of the work was towards getting the cutscenes for the demo completed. Additionally, the player menu UI rework has begun, treasure chests have been added, and the way that the data is stored has been updated to make localization much easier. Lights, Camera, Action!. Monthly Devlog (May 2019): For May, a lot of work was done on updating the world map from and on-the-rails systems to the more classic overworld map that lets you move your character freely as you traverse the world. Specifically, the world map includes interactable towns that you can enter/exit and enemies that patrol some specified area and trigger a combat event. Furthermore, code for the combat event has started to become refactored since it's the next major aspect of the game that going to be updated!I Can Show You the World. Monthly Devlog (March 2019): For March, a majority of the focus was done on getting the UI polished and closer to a final state. Specifically, the UI for the player menu (inventory, squad selection, formation, equipment, logs, and codex), the starting main menu, and the escape popup are all completed now! Additionally, the AI for the enemies have been modified so that it's easier to define the different classes which will make development in the future much easier!Enemy AI. Monthly Devlog (January 2019): For January there was a lot of focus on creating content and trying to subtly improve the visuals of the game in general. More specifically, the character and camera controller have been updated, a completely new campsite and hill top scene have been created, workflow for the portrait animations has improved, and the New Game+ screen received a new facelift!Character Controller. Monthly Devlog (April 2019): For April, a vast majority of the time I spent for development, was in getting a very early pre-alpha demo out. It's a super early build of the game, and it doesn't represent the quality I hope to bring in the final release, but I really wanted to get something out in the hands of players to get any level of feedback. There's still a long way to go but I'm optimistic about the future! I do have to admit, the game in its current state, is very far from what I envision the final version of the game to be. Now that I have a demo build that combines all the scenes together, I hope to be able to iterate and iterate to add/remove features to improve the game. In my opinion the three major things that need improvement are the combat, world map, and story pacing/dialogue. I want to work within a maximum of the first hour of the game to make sure this segment is as high quality and feature complete as possible. Once that's done, it's matter of producing the content for the rest of the game.The demo is available to play directly through Discord! You can pick up a key by joining the server:Discord[discordapp.com]Visual Update. Monthly Devlog (November 2018): For November, work was done on adding some of the smaller details to some of the scenes, implemented some of the combat abilities, started working on a festival scene, character models were being completed, and Bright Red Skies is now available to wishlist on Steam! Also, a lot of idea generation happened during this month and all of the story elements for the upcoming April demo have been completed and 15 unique active and 15 unique passive abilities have been noted and are being implemented in-game.All About the Little Things

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